OpenClick is an open source game creation suite written using Pygame. Its simple interface makes game design accessible to non-programmers, while its powerful event editor and "export to source" features make it useful to programmers. OpenClick 1.0 License - GNU General Public License...
The Fury Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.) Fury Game Creation System 1.0 License - BSD License; GNU General...
Open source game development. Our main project is a mmorpg running under Linux and Windows. It's developped using C++ and the SDL library. It's still in early development and is NOT playable. Sekoya - Open source game development 1.0 License - GNU General Public License (GPL)
The new Open Source QA management system will help to test designer design and create test requirements, test plans and test cases (first stage). Test design process will be based on UML concept. GUI interface based on web with Ajax technology. Open Source QA Management System 1.0 License -...
2H4U, which stands for Too Hard For You, is an open source game, and a mix between a Tetris-like game and a wall breaker that you have to play in the same time. It's quite a challenge game so it requires good reflexes and coordination, and ambidexters should have some advantages.
Valkyrie is an open source game that is based on the old game released by Hoopy Entertainment entitled "ARC". The ultimate goal of this project is to see how different developers implement items in to this Alpha open source version.
zMS is a open source game that will advance RPG games. We will have RPG gameplay with some FPS parts and the genre can switch at any time. You will be amazed at the gameplay.
An open source game based on the Crystal Space Engine. Open Adventure Game 1.0 License - GNU General Public License (GPL)
Open Source game, created to give a new gameplay to FPS lovers. Open Source Tactial FPS 1.0 License - GNU General Public License (GPL)
I'm trying to make a simple open source game that use a different controlling system. in which user have access to speeds, and not to movement of objects. for making the job faster I'm using SFML. New gaming controlling system 0.2.5 License - GNU General Public License version 3.0 (GPLv3)