GPU ShaderAnalyzer 1.57.2971

Advanced Micro Devices Inc in Utilities \ Misc. Utils.

GPU ShaderAnalyzer is a tool for analyzing the performance of pixel, vertex, geometry, hull, domain and compute shaders for ATI Radeon graphics cards. It gives you accurate performance estimates for your shaders and even allows you to view disassembly of the generated hardware shader, all without having to run the application on actual hardware. GPU ShaderAnalyzer can be used as a GUI tool for interactive tuning of your shaders or in command...


   
 
Related Software

3DP Chip 14.02 3DP  Maintenance

Ever had painful headaches searching through the web trying to find the correct drivers for your newly formatted PC? 3DP Chip and 3DP Net are extremely useful freewares that will minimize your effort and time spent in finding the drivers for your PC components! 3DP Net has the ability to...

Super Grass 0.66b antiflash  Drawing and CAD

Super Grass allows you to Create grass bundles, single grass Blades, grass lawn patche. Summary of new stuff: * Fixed Max crash when canceling bitmap heightfield textures * Fixed Max crash when canceling bitmap probability textures * Fixed that all lawn parameters are now animateable * Added...

GLC_lib for Windows 2.2.0 laurent ribon  Components and Libraries

GLC_lib is a C++ library for high performance 3D application based on OpenGL and Qt4 GUI and is released under GNU-LGPL license. GLC_lib is designed to render very complex 3D scene ( 100 000 parts, 40 000 000 triangles). The lastest features are disigned to use GLC_lib to view heavy Digital...

DOOM3 MD5MESH Import Plug-In for MilkShape 3D 1.0 REGLabs  Misc. Graphics

This MilkShape 3D plug-in is used to import mesh data and bone structure from DOOM3 MD5MESH files (v1.0). No materials support as *.md5mesh files include only shader reference and no actual material data or texture name. This plug-in is also available on official MilkShape 3D site.

GDC 2009: Direct3D11 Multithreaded Rendering and Compute 1.0 Microsoft Corporation.  Misc. Dev. Tools

The Direct3D API is evolving to improve scalability and reduce the constraints of the current processing model. This enables developers to take full advantage of multiple CPU cores and also facilitates new GPU usage scenarios. This talk will discuss the changes made to the Direct3D11 API that...

DSDX Library 1.0.1 Jay Tennant  Components and Libraries

A COM-based DirectShow to DirectX video and audio renderer. Renders a video stream to a DirectX9, 10, or 11 texture with a shader resource view, and an audio stream to an XAudio2 source buffer. Install end user runtime, or the developer's pack.

AMD Display Library SDK 3.0 Advanced Micro Devices Inc  Misc. Dev. Tools

The AMD Display Library SDK supports the Radeon family of GPUs including integrated, discrete and FirePro products. The SDK can be used from both unmanaged (C/C++) and managed (C#) applications. AMD Display Library SDK also comes with the needed documentation and samples.

MeshLab for Windows 1.3.0a Paolo Cignoni  Graphic Editors

MeshLab is an open source, extendible and portable system for the editing and processing of unstructured 3D triangular meshes. MeshLab is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing,...

GDC 2009: Direct3D11 Tessellation Deep Dive 1.0 Microsoft Corporation.  Misc. Dev. Tools

Direct3D 11 introduces three new graphics pipeline stages designed for flexible tessellation. This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage. The second half of the talk will describe in depth and...

GLSL ShaderGen 3.0 3DLabs and mojocorp  Misc. Audio

GLSL ShaderGen is a compact application designed to help you generate OpenGL Shading Language shaders. The program allows you to select a model and to change the parameters of the materials and the light. You can also change the parameters of the fog such as the density and the color of the...