A universal 3D game engine designed to be portable, powerful, flexible, and easily extendable through an extensive plugin system.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
This project started as my own work learning and cultivating my skills developing a highly efficient, open source 3D game engine for Windows systems. Benchmarking and code efficiency are the corner stones of the project.
The moon 3d Game-Engine is intended to become a full-featured 3d game engine (FPS) with single- and multiplayer support. moon 3d Game-Engine 1.0 License - GNU General Public License (GPL)
Essence is a 3d game engine being written in C++ for the Windows platforms.The engine is an efficient but easy-to-use toolkit for developers wishing to create games, prototypes or visualisations.It will provide programmers with a library which man Essence 3D Game Engine 0.10 License - GNU...
Habitat is my experiment at making a simple OpenGL based 3D game engine. I am interested in learning how parts of a game engine work together. My main goal is to create a flexible engine that can be used for many types of games. Habitat 3D Game Engine 1.0 License - GNU Library or Lesser General...
A basic OpenGL 3D game engine built from the ground up to support multi-texturing, mip-mapping, face culling and more. Its simplicity is its virtue to aid in learning and to ease expansion. Currently, it runs on Windows using MFC, Linux support is coming
AXE is a modular 3D game engine using Windows and DirectX 9.0+
3D game engine (more powerful redesign of the Cube engine) and FPS game
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.