LuxRender is a handy, easy to use physically based and unbiased rendering engine. Based on state of the art algorithms, LuxRender simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.
Generates any PDF/TXT report without any headaches with a new geneartion report rendering engine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
A 2D rendering engine written in Java. Jumprope 2D Rendering Engine 1.0 License - Common Development and Distribution License; GNU General Public License (GPL)
Realtime 3D (enlarge PIC) rendering engine for "no-turn" chess game, supports rule scripting language. Although not all rules will apply, read the basic rules for Millennium Chess. The game supports bots for NO-TURN and standard games. 3d chess rendering engine 1.0 License - GNU General...
Java rendering engine using the Lightweight Java Game Library. Insania Rendering Engine 1.0 License - BSD License
irrBullet is a handy and easy to use physics wrapper specially designed for the Bullet physics engine and the Irrlicht rendering engine. The goal of irrBullet is to make integrating physics with your games as easy as possible, so you can focus on the gameplay. for WindowsNT, 2K, XP, Vista
A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
The Mondschein Engine is an open-source high performance realtime 3D graphics rendering engine written in C++ on top of OpenGL. It is designed to be modular, mighty, fexible, and easy to use.
SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML